#pragma once
#include "ActorComponent.h"
#include "Runtime/Math/Float4.h"

namespace Alice{
    class SceneComponent:public ActorComponent{
    public:
        float4 mRelativeLocation;
        float4 mRelativeRotation;
        float4 mRelativeScale3D;
        SceneComponent*mParent;
        std::vector<SceneComponent*> mAttachedChildren;
        SceneComponent();
    };
}
